Week 1
Frame the problem
Interviews with the people closest to the pain, a read of support tickets and analytics, then a written problem statement we both sign off on.
Process
Predictable steps, written artefacts and small releases — so progress is visible from week one.
Week 1
Interviews with the people closest to the pain, a read of support tickets and analytics, then a written problem statement we both sign off on.
Week 1 — 2
States, edge cases and permissions mapped before any UI. Most interface complexity is really unresolved domain complexity.
Week 2 — 3
One clickable path through the riskiest flow, tested with real operators, so we learn before committing to engineering time.
Ongoing
Small, reviewable pull requests with tests, released progressively so rollout risk stays boring and reversible.
Final week
Before-and-after numbers, documentation, and a walkthrough session so the team owns the work after I leave.
Principles
Feedback
“Adrian is the rare engineer who reduces scope and increases outcomes. Our console shipped early and support tickets fell by half.”
“He made accessibility non-negotiable without slowing us down. The system he left behind still guides every release.”
“Clear communication, careful trade-offs, zero drama. He is the first person I call for a critical build.”